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POLYGON - Particle FX Pack (Unity only)

POLYGON - Particle FX Pack (Unity only)

Regular price $49.99 USD
Regular price Sale price $49.99 USD

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Unlock POLYGON - Particle FX Pack (Unity only) and the entire Synty library of 130+ art, animation and UI packs with plans starting at $30 USD/mo.


Synty® Studios presents: POLYGON - Particle FX Pack

A particle FX asset pack of Fire, Water, Smoke, Dust, Dirt, Blood, Nature, Weapons, Magic and more, to add to your Polygon style game.

 Key Features 
- 180 particle FXs
- FX designed to complement the POLYGON asset series
- lightweight particles to keep performance running smoothly

📦 Pack Content

Particle FX
- Bubble FX (x2)
- Gore FX (x2)
- Cartoony FX (x5)
- Confetti FX (x2)
- UI FX (x3)
- Dust FX (x3)
- Electricity FX (x2)
- Explosion FX (x4)
- Fireworks FX (x5)
- Fire FX (x16)
- Bug FX (x3)
- Fog FX (x2)
- Ground FX (x1)
- Lazer FX (x1)
- Lightning FX (x1)
- Impact FX (x8)
- Nature FX (x2)
- Loot FX (x6)
- Pickup FX (x6)
- Poison FX (x2)
- Magic FX (x26)
- Rain FX (x2)
- Shard FX (x8)
- Weapon FX (x22)
- Slash FX (x4)
- Smoke FX (x8)
- Snow (x2)
- Spark FX (x6)
- Stunned FX (x2)
- Steam FX (x5)
- Light FX (x4)
- Swirl FX (x4)
- Trail FX (x4)
- Water FX (x2)
- Wind FX (x3)
- Nuke FX (x2)

🤖 Technical Info

◼ Compatibility 

- Not compatible with Unreal Engine
- Compatible with Unity 2020.3+

- Characters set up with Mecanim (No animations included)
- Unity Render Pipeline Support:

  • Standard
  • URP
  • View our tutorial on converting to the Universal Render Pipeline (URP).

◼ File Formats 
- Unity 2020.3 Package
- Source Files (.fbx, .obj)

📋 Change Log

Version 1.3.1 (Unity)
- Added missing Smoke FX model
- Fixed Smoke FX prefabs

Version 1.3.0 (Unity)
- Fixed issues with FX_SwordSlash_01 and FX_SwordStab_01 in newer versions of Unity

Version 1.2.0 (Unity)

- Fixed issued with FX_Slash_01 and FX_Slash_Large_01 in 2022+

Customer Reviews

Based on 18 reviews
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P
Peter R.

POLYGON - Particle FX Pack (Unity only)

The review is greatly appreciated.

B
Bernard B.
Awesome.

The best particles that you need for your game.

Thanks for taking the time to leave a review

B
B.O.
I did not switch to Unreal because I am not creating an FPS game

I bought this today. Thanks for having the sale.

You folks obviously know that Unity is the bread and butter. And I feel for the Unreal folks not having much by way of VFX, but Unity remains the #1 used platform for indie developers. They do deserve something, but maybe it's not VFX. They have that sweet rendering engine and the bloat that comes with the totally cool Ureal engine.

Most of my Synty assets were purchased on the Unity Asset Store. But I am starting to buy direct from developers more now. I wanted provide some feedback that you might heed when creating demo levels.

1. It is unwise to use negative numbers in scale of the transform to reverse/mirror and object. It breaks collisions, ray-casting operations, and navmesh related things. Every time an object is placed and given a negative number in the scale, God kills a low poly kitten. So think of the animals, please.

2. Linear is the new color space. In fact, it's always been the preferred, so I hope you set the assets up for linear. I think the nature one may still be setup for gamma. It doesn't look good in linear, so it takes work.

3. Space is not just the final frontier. It's also useful for creating games. Doorway entries, heights, space between objects... so necessary for a good level. The cool part is that using extra space in a level doesn't cost anything more, and you can say with honesty that your levels are now "25% bigger!" or some other marketing stuff.

4. I know it's a "signature" type thing for characters to have a uni-brow, but it's not helping. I don't like the uni-brow, and I don't think others are digging it anymore either. Give us some regular stuff. Maybe even try a different shaped head. It won't hurt, and maybe people will dig it. I would.

I was an early adopter of Synty. I told you long ago that you needed colliders. You told me some nonsense about "oh we don't do that because our users want flexibility". You learned that was gibberish. And thank goodness. So please consider my feedback.

Gobbless

Thanks for taking the time to leave feedback. I'll get this passed on to the relevant people. For future reference, with this type of feedback if you reach out to us directly at support@syntystudios.com it allows us to discuss it further with you so please feel to reach out to us at any time if you have any additional feedback to provide.

H
H.G.
Onreal version

Awesome stuff. Been using it all the time when i worked in unity. Sadly switched to unreal now and this is one of the things i realy miss! Would be awesome to have some kind of unreal conversion or version.

Thanks for taking the time to leave a review and feedback on the pack.

R
Radikal

There should be a Partical Pack for unreal there’s none at all only for unity an majority are using unreal nowadays please work to get this fixed hopefully couple days

Thanks for the feedback, I'll pass it on to the team.

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